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GALLERY:   INTERFACE

 

NEW! Revised mech bays.

 

NEW! General interface frame



This frame will be used to display all interface screens in the game (tube, Uniteller, mech bays, lockers, etc.)  The old system of having the
inventory on a bar at the bottom of the locker/mech bay screen is not going to be pursued now. Instead, I'll update those images to remove
the inventory bar. This frame has its roots in the original game, as you can see, but is laid out somewhat differently. The yellow box is the
"screen" that will display the various interface windows. At the upper right and lower right of the frame, you might recognize the "close"
and "window resize" icons from the Atari ST. While this window will not  resize, it can be dragged around - but I just really wanted to
use the Atari symbol so we'll just ignore the fact you cannot resize here. :) 

 



Tube Station interface

 

I never was 100% satisfied with the old stock exchange machine, so I redrew the graphics from scratch, giving more screen space
this time plus adding control buttons under the crawler screen. In the original Sundog game, I always hated it when I would miss a stock
and thus would have to wait for a minute for the crawl to repeat again. This way, you can backup, fast forward, and pause.




There was some discussion about whether to cut down on the item positions in the grav lockers,
which was something I had been wondering for a while. Consequently, I happened to draw a new grav
keeper to allow for storing only food items in some slots, thus reducing the number of positions open
for storing scatterguns or control nodes for smuggling. Plus, it would offer a neat dynamic where food
should (but not must) be stored in a "refrigerator, or at least it's future equivalent. Food stored in the
organics side of the locker will not go bad, while food stored anywhere else will have a lifespan of 3-5
Sundog days, before turning into a lump of ugliness. Since it came up into discussion on the forums,
I touched up and saved my CPT object file into a PNG and posted it here. Feedback on the idea is
welcome - I'm a big fan of sticking to the script of the original game, but this might be an easy
improvement for the first version...

 

The Public Teleporter!

 

This strip is to animate the Grav Keeper. Image is 1450px long, each square is 50x50. The first image is a solid, non-animated on (might be the best looking if the animated "on" doesn't look so good in practice), the second image is the off position (but this probably won't be needed since the locker images already contain that graphic) and then there are several animation sequences.



THE SUNDOG RESURRECTION GRAV KEEPER